All or Nothing Coin
Wondrous item, very rare
This strange coin brims with magical power that crackles like static electricity in your hand. It contains 1 charge and regains an expended charge each day at dawn. You can use an action to expend 1 charge by tossing it into the air, which causes a burst of magical energy to erupt in a 120-foot radius around you. For the next 30 seconds, all attack rolls made by creatures in the area are a single D20 roll without advantage, disadvantage, bonuses, or penalties applied. A roll of 20 results in a critical hit, 11–19 in a hit, and 1–10 in a miss, with 1 triggering any critical failure rules in effect, regardless of the target’s AC.
All or Nothing Coin
Item 17
Rare, Consumable, Magical
Price 3,000 gp
Usage held in 1 hand; Bulk —
Activate [one-action] (manipulate)
This strange coin brims with magical power that crackles like static electricity in your hand. You toss it into the air to Activate it, and it disintegrates into an 120-foot radius emanation of magical energy around you as it spins. For 1 round, all attack rolls made by creatures in the area are replaced by DC 10 flat checks, with the results being a critical success on a 20, a success on 11–19, a failure on 2–10, and a critical failure on a 1.

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