Bejeweled Turtle
Wondrous item, rare (requires attunement)
This bejeweled turtle can be pinned on a piece of clothing and allows you to move, albeit slowly, to avoid danger. It has 3 charges, which you can use while wearing it. The pin regains 1d3 expended charges daily at dawn. As a reaction, you can use 1 charge when a creature makes a melee attack against you to move 5 feet away from the creature without triggering Opportunity Attacks, but your Speed is halved on your next turn. If this moves you out of the attack’s reach, the attack misses.
Bejeweled Turtle
Item 7
Consumable, Magical, Talisman
Price 65 gp
Usage affixed to armor
Activate [one-action] (concentrate)
Being slow can keep you steady. For the next minute, you gain bonuses until the start of your next turn if you don’t move more than 5 feet during your turn. You gain a +2 status bonus to AC and a +4 status bonus against effects that affect your Speed, force you to move, or knock you prone.

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