Bugbear Nightmare
Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 11 (14 with mage armor)
Hit Points 108 (24d8)
Speed 30 ft.
STR 13 (+1), DEX 12 (+1), CON 11 (+0), INT 9 (–1), WIS 12 (+1), CHA 18 (+4)
Skills Deception +6, Intimidation +6, Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP) Proficiency Bonus +2
Innate Spellcasting. The bugbear’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 14), requiring no material components:
At will: darkness, mage armor (self only)
Spellcasting. The bugbear is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks)
Cantrips (at will): eldritch blast, minor illusion, vicious mockery
1st-5th level (3 5th-level slots): bane, dimension door, fear, sleep
Nightmare’s Coil. Whenever the bugbear deals damage to a creature by casting a spell, the creature must succeed on a DC 14 Charisma saving throw or become blinded until the end of the bugbear’s next turn. A creature that succeeds on the saving throw is immune to the Nightmare’s Coil of all bugbear nightmares for the next hour.
Surprising Fear. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target must succeed on a DC 14 Wisdom saving throw or become frightened of the bugbear for 1 minute.
Actions
Draining Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 16 (3d10) necrotic damage.
Bugbear Nightmare
Creature 4
Medium, Goblin, Humanoid
Perception +9; darkvision, scent (imprecise) 30 feet
Languages Common, Goblin
Skills Deception +10, Intimidation +10, Religion +7, Stealth +10, Thievery +8
Str +3, Dex +2, Con +2, Int –1, Wis +1, Cha +4
Items scale mail, staff
AC 21; Fort +10, Ref +8, Will +7
HP 44
Speed 25 feet
Melee [one-action] staff +11 (two-hand d8), Damage 1d4+5 bludgeoning
Divine Spontaneous Spells DC 22, attack +12; 2nd blood vendetta, darkness, enlarge, silence (4 slots); 1st bane, fear, grim tendrils, harm (4 slots); Cantrips (2nd) caustic blast, daze, forbidding ward, shield, void warp
Sorcerer Bloodline Spells attack +12, 1 Focus Point; 2nd glutton’s jaw
Debilitating Strike [two-actions] The bugbear stalker makes a staff Strike. If the Strike hits, the target must succeed at a DC 21 Fortitude save or be blinded and off-guard until the end of the stalker’s next turn.
Terrorize [one-action] Requirements The bugbear stalker can see an enemy who is standing in darkness. Effects The bugbear stalker chooses an enemy standing in darkness and sends an eerie sense of being watched into their mind, attempting to Demoralize the target. When using Terrorize, Demoralize loses the auditory trait, and the stalker doesn’t take a penalty if the creature doesn’t understand their language.
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