Bugbear Stalker
Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR 13 (+1), DEX 16 (+3), CON 13 (+1), INT 8 (–1), WIS 12 (+1), CHA 9 (–1)
Skills Intimidation +1, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Quick Attack. The bugbear deals one extra die of its damage when it hits a creature that acts after it in the initiative order or if it had advantage on its attack roll.
Stalker’s Cunning. The bugbear can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Stalker’s Surprise. If the bugbear surprises a creature, it has advantage on its initiative roll.
Actions
Multiattack. The bugbear makes two melee attacks with its dagger.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.
Bugbear Stalker
Creature 2
Medium, Goblin, Humanoid
Perception +8; darkvision, scent (imprecise) 30 feet
Languages Common, Goblin
Skills Acrobatics +8, Intimidation +6, Stealth +10
Str +3, Dex +4, Con +2, Int –1, Wis +1, Cha +0
Items dagger (2), leather armor
AC 19; Fort +8, Ref +11, Will +6
HP 32
Reactive Pursuit [reaction] Trigger An adjacent foe moves away from the bugbear stalker. Effect If the foe uses a movement type the bugbear stalker doesn’t have, the stalker can attempt a Reactive Strike against the triggering creature. Otherwise, if the stalker can reach at least one space adjacent to the foe with a Stride or Step action, the stalker Strides or Steps to a space adjacent to the triggering enemy. The stalker does not trigger reactions from the triggering enemy.
Speed 25 feet
Melee [one-action] dagger +11 (agile, finesse, versatile S), Damage 1d4+5 piercing
Ranged [one-action] dagger +11 (agile, thrown 10 feet, versatile S), Damage 1d4+6 piercing
Share Vulnerability [one-action] (auditory, linguistic) The bugbear stalker chooses an enemy that is off-guard to the stalker and shouts out the vulnerability. The target is now off-guard for one round to all the stalker’s allies who hear and understand the shout.
Target Lock [two-actions] The bugbear stalker makes two dagger Strikes against the same target. After the second Strike, the target becomes off-guard against the stalker until the stalker attacks a different enemy, moves away from the target, or fails to remain adjacent to the target using Reactive Pursuit. Apply the stalker’s multiple attack penalty to the Strikes normally.
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