Drooplet
Large Elemental, Neutral Good
Armor Class 15 (natural armor)
Hit Points 143 (26d10)
Speed 40 ft., swim 60 ft.
STR 17 (+3), DEX 10 (+0), CON 11 (+0), INT 10 (+0), WIS 14 (+2), CHA 12 (+1)
Skills Stealth +6
Senses darkvision 90 ft., passive Perception 12
Languages Aquan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Amphibious. The drooplet can breathe air and water.
Body of Water. The drooplet’s body is entirely liquid, allowing it to share a space with other creatures. The drooplet can move through other creatures and objects as if they were difficult terrain and vice versa. If a creature of Medium size or smaller occupies the same space as the drooplet, it is underwater.
Regeneration. The drooplet regains 10 hit points at the start of its turn if it is touching water or underwater, including when it’s in contact with another drooplet’s body. If the drooplet takes cold damage, this trait doesn’t function at the start of the drooplet’s next turn.
Watery Appearance. The drooplet has advantage on Dexterity (Stealth) checks made to hide underwater.
Actions
Multiattack. The drooplet makes two attacks with its pseudopods.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) bludgeoning damage.
Sob. The drooplet sheds tears, taking 11 (2d10) slashing damage, to create a new drooplet with 22 (4d10) hit points in an adjacent space. The new drooplet shares the same initiative order as its creator. A drooplet can’t use this ability unless it has at least 25 hit points.
Drooplet
Creature 8
Large, Amphibious, Elemental, Water
Perception +16; darkvision, wavesense (imprecise) 60 feet
Languages Thalassic
Skills Athletics +17 (+21 to Swim), Stealth +11 (+17 to Hide in water)
Str +5, Dex +1, Con +3, Int +0, Wis +4, Cha +3
AC 23; Fort +15, Ref +11, Will +16
HP 100, fast healing 5 (while underwater); Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Body of Water The drooplet’s body consists of water and changes size depending on how many Hit Points it has: Large when it has more than 65 HP, Medium when it has 30–65 HP, and Small when it has less than 30 HP. Creatures can move through the space of a drooplet as though it is difficult terrain. Creatures can end their movement in a space the drooplet occupies, but while they’re sharing a space, they’re off-guard to the drooplet and considered underwater if their size is smaller than the drooplet’s. Similarly, the drooplet can move through or end its movement in another creature’s space, treating the space as difficult terrain.
Speed 20 feet, swim 40 feet
Melee [one-action] tendril +17 (reach 10 feet), Damage 2d6+7 bludgeoning
Sob [three-actions] Requirement The drooplet has at least 30 HP remaining; Effects The drooplet sheds tears, losing 10 HP, to create a new drooplet that has 25 HP.
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