Points Balance:  0 Goblin Gold

Goblin Acrobat

by | Dec 12, 2023 | Bonfire Bites | 0 comments

Goblin Acrobat

Small Humanoid (Goblinoid), Neutral Evil

Armor Class 13

Hit Points 108 (31d6)

Speed 30 ft.


STR 8 (–1), DEX 16 (+3), CON 10 (+0), INT 10 (+0), WIS 8 (–1), CHA 10 (+0)


Skills Acrobatics +5, Stealth +5

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 4 (1,100 XP)   Proficiency Bonus +2


Acrobatic Defense. At the start of combat and whenever the acrobat moves, the acrobat gains a +2 bonus to AC and Dexterity (Acrobatics) checks until the start of its next turn.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes three attacks: one with its sling and two with its daggers.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Goblin Acrobat

Creature 4 Small, Goblin, Humanoid Perception +8 Languages Common, Goblin Skills Acrobatics +13, Athletics +10, Performance +10 Str +2, Dex +5, Con +2, Int +0, Wis +0, Cha +2 Items dagger, leather armor, sling, sling bullets (10)
AC 21; Fort +8, Ref +13, Will +10 HP 42 Acrobatic Defense At the start of combat and whenever the goblin acrobat moves, the acrobat gains +2 circumstance bonuses to AC and Acrobatics checks until the start of their next turn. Goblin Scuttle [reaction] Trigger A goblin ally ends a move action adjacent to the acrobat. Effect The goblin acrobat Steps.
Speed 25 feet Melee dagger +13 (agile, finesse, versatile S), Damage 1d4+4 piercing Ranged sling +13, Damage 1d6+7 bludgeoning Tumbling Stab [two-actions] The goblin acrobat Strides and makes a dagger Strike at any point along the way.

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