Static Lion
Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 55 (10d10)
Speed 50 ft.
STR 17 (+3), DEX 15 (+2), CON 11 (+0), INT 3 (–4), WIS 12 (+1), CHA 8 (–1)
Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Static Shock. If the lion moves and hits a creature with a claw attack on the same turn, that target takes an additional 1d8 lightning damage from static electricity built up from the lion’s movement. If the hit causes the target to make a check to maintain concentration, the target has disadvantage on the check.
Actions
Multiattack. The lion makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Roll. The lion rolls on the ground, falling prone and generating a static discharge. All creatures adjacent to the lion must make a DC 12 Dexterity saving throw. A target takes 2d8 electricity damage on a failed save, or half as much damage on a successful one.
Static Lion
Creature 4
Large, Animal
Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +9, Athletics +10, Stealth +9
Str +4, Dex +3, Con +3, Int –4, Wis +2, Cha –2
AC 19; Fort +13, Ref +9, Will +10
HP 60
Static Cling The lion gains a charge of static electricity when it moves. It can’t have more than one charge.
Static Shock [free-action] (electricity) Trigger The lion has a charge of static electricity and either is the target of a melee attack or makes a melee attack; Effect The static electricity on the lion discharges, removing the charge and dealing 1d6 electricity damage to the triggering foe and half as much damage to the lion. If the lion was the target of the triggering attack and that attack has the concentrate trait, the attacker must make a DC 3 flat check. The attack is disrupted and automatically misses on a failure.
Speed 30 feet
Melee [one-action] jaws +12, Damage 1d10+6 piercing plus Grab
Melee [one-action] claw +11 (agile), Damage 1d8+6 slashing
Pounce [one-action] The lion Strides and makes a Strike at the end of that movement. If the lion began this action hidden, it remains hidden until after the ability’s Strike.
Roll [one-action] The lion rolls on the ground, falling prone and generating a static discharge. All creatures adjacent to the lion take 1d8 electricity damage with a basic Reflex save.

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