Points Balance:  0 Goblin Gold

Tuncoll

by | May 7, 2024 | Bonfire Bites | 0 comments

Tuncoll

Huge Beast, Unaligned

Armor Class 14 (natural armor)

Hit Points 126 (12d12 + 48)

Speed 30 ft.


STR 24 (+7), DEX 10 (+0), CON 18 (+4), INT 2 (–4), WIS 11 (+0), CHA 7 (–2)


Skills Athletics +9

Senses darkvision 120 ft., passive Perception 10

Languages

Challenge 4 (1,100 XP)  Proficiency Bonus +2


Beast of Burden. The tuncoll is considered to be a Gargantuan animal for the purpose of determining its carrying capacity.

Charge. If the tuncoll moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Top Heavy. The tuncoll has disadvantage on checks against being knocked prone by a shove. Small or larger creatures can attempt to shove a tuncoll to knock it prone instead of only Large or larger creatures.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. If the target is a Medium or smaller creature, the tuncoll attempts a grapple check against the target with its mouth.

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.

Throw. The tuncoll can throw a creature it has grappled with its mouth up to 30 feet away. The target takes 1d6 bludgeoning damage for every 5 feet it was thrown and lands prone. If the target is thrown into an occupied space, it instead lands adjacent to the space and the creature occupying the space must make a DC 14 Strength saving throw. The creature takes the same amount of damage as the target and is knocked prone on a failed save, or takes half as much damage on a successful one.

Tuncoll

Creature 4

Huge, Animal

Perception +12; low-light vision, scent (imprecise) 60 feet

Skills Athletics +14

Str +6, Dex +1, Con +5, Int –4, Wis +2, Cha –1


AC 19; Fort +13, Ref +9, Will +10

HP 72

Top Heavy The tuncoll takes a –2 circumstance penalty to its Reflex DC when it’s the target of a Trip attack by creatures of Medium size or greater and can be Tripped by creatures of Small size or greater. It uses two actions to Stand instead of one. While the tuncoll is prone, it takes a –4 circumstance penalty to all rolls and DCs, including attack rolls, damage rolls, and checks.


Speed 25 feet

Melee [one-action] jaws +14 (reach 10 feet), Damage 2d4+8 bludgeoning plus Improved Grab

Melee [one-action] horns +14 (reach 10 feet), Damage 2d4+8 piercing plus 1d4 persistent bleed

Thrashing Throw [one-action] or [two-actions] The tuncoll throws a creature it has Grabbed into a space of its choosing up to 10 feet away. The target takes 1d4 bludgeoning damage for every 5 feet of distance it was thrown and lands prone. If the target is thrown into an occupied space, it lands in an adjacent unoccupied space while the creature occupying the original targeted space also takes 1d4 bludgeoning damage for every 5 feet of distance the target was thrown and must succeed on a DC 19 Fortitude saving throw or be knocked prone. If the tuncoll spends 2 actions, the range of its throw increases to 30 feet.

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *