Points Balance:  0 Goblin Gold

Turteel

by | Jan 2, 2024 | Bonfire Bites | 0 comments

Turteel

Small Beast, Unaligned

Armor Class 15 (natural armor), 12 (without shell)

Hit Points 35 (10d6)

Speed 15 ft., burrow 20 ft., swim 40 ft.


STR 12 (+1), DEX 14 (+2), CON 10 (+0), INT 2 (–4), WIS 12 (+1), CHA 5 (–3)


Skills Acrobatics +4, Stealth +4

Senses darkvision 60 ft. passive Perception 11

Languages

Challenge 1/4 (50 XP)    Proficiency Bonus +2


Water Breathing. The turteel can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Escape Shell. Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target must succeed on a DC 10 Constitution saving throw or be blinded for 1 round. The turteel simultaneously moves up to 30 feet in the opposite direction of its attack in a straight line. The turteel’s AC is 12 without its shell, and it takes 2 weeks to grow a new shell. The turteel can’t escape its shell again until it has a new shell. The turteel automatically ends any grappled or restrained conditions on it when it escapes its shell.

Turteel

Creature 0

Small, Animal, Aquatic

Perception +5; low-light vision

Skills Athletics +4, Acrobatics +7, Stealth +7

Str +2, Dex +3, Con +1, Int –4, Wis +1, Cha +0


AC 17 (13 without shell); Fort +5, Ref +9, Will +5

HP 16


Speed 5 feet, burrow 15 feet, swim 30 feet

Melee [one-action] jaws +5 (finesse, reach 10 feet), Damage 1d6+2 piercing

Escape Shell [two-actions] Requirements The turteel has a shell. Effects The turteel can jettison its shell as a last resort against predators. It makes a +5 ranged Strike with its shell at a creature within 30 feet. On a successful Strike, the target takes 1d6+3 bludgeoning damage and must succeed on a DC 15 Constitution saving throw or be stunned 1. At the same time, the turteel moves up to 30 feet in the opposite direction of its attack in a straight line. The turteel’s AC becomes 13 without its shell, and it takes 2 weeks to grow a new shell. The turteel automatically Escapes being grabbed, immobilized, or restrained when it escapes its shell.

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *