Points Balance:  0 Goblin Gold

Wax Ooze

by | Dec 26, 2023 | Bonfire Bites | 0 comments

Wax Ooze

Tiny Ooze, Unaligned

Armor Class 8

Hit Points 75 (30d4)

Speed 10 ft., climb 10 ft.


STR 18 (+4), DEX 6 (–2), CON 10 (+0), INT 3 (–4), WIS 6 (–2), CHA 1 (–5)


Skills Athletics +8, Stealth +2

Damage Resistances acid, cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages

Challenge 3 (700 XP)      Proficiency Bonus +2


Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from dried wax.

Tiny Parasite. While the ooze is attached to a creature, attack rolls against it must equal at least double its AC (normally AC 16) to avoid hitting the creature to which it’s attached. Otherwise, attacks that hit the ooze also hit the creature to which it’s attached, dealing the same damage to both targets. The ooze heals 7 (2d6) hit points at the start of each of its turns while attached to a creature.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or the ooze attaches itself to the creature’s body, automatically moving with the creature. A creature can remove an attached ooze by successfully grappling it. While the ooze remains attached, the creature takes 21 (6d6) necrotic damage and gains one level of exhaustion at the start of each of the ooze’s turns.

Wax Ooze

Creature 3

Tiny, Ooze

Perception +5; motion sense 60 feet, no vision

Skills Athletics +10, Stealth +11 (+13 on paper where wax seals might be used)

Str +5, Dex +2, Con +4, Int –4, Wis +0, Cha –5

Motion Sense A wax ooze can sense nearby creatures through vibration and air or water movement.

Disguised Ambush [reaction] Trigger A creature touches the wax ooze or a piece of paper on which the wax ooze resides; Requirements Initiative has not yet been rolled; Effect The wax ooze automatically notices the creature, then makes a pseudopod Strike against the triggering creature before rolling initiative.


AC 17; Fort +11, Ref +7, Will +5

HP 55; Immunities acid, critical hits, mental, precision, unconscious, visual; Weaknesses fire 5; Resistances bludgeoning 5


Speed 10 feet; climb 10 feet

Melee [one-action] pseudopod +12, Damage 1d4+7 bludgeoning plus attach

Attach When the wax ooze Strikes a creature larger than itself, its pseudopod attaches it to that creature. This is similar to Grabbing the creature, but the wax ooze moves with that creature rather than holding it in place. The wax ooze is off-guard while attached, but a successful Strike against the ooze also deals damage to the creature to which the ooze is attached unless the Strike critically succeeds.

Drink Innards [two-actions] (acid) Requirements The wax ooze is attached to a creature; Effect The pseudopod uses acid to dissolve the creature’s innards and drink them. The creature takes 1d12 acid damage, and the wax ooze gains temporary Hit Points equal to the damage dealt. The creature is drained 1. If the creature is already drained, their drained value increases by one.

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